The first brick contains a vine leading to a bonus area. Next, there is a vertically moving platform on the left side of it is a pair of platforms with a barrel on one of them, and the right side has a row of bricks and a Spike. On two midair platforms, there are barrels, with a Spike nearby. The section following the midway point has a trio of Goombas. However, the adjacent quicksand pit leads to a secret area with a P Switch that spawns a large group of Blue Coins, as well as another secret that leads to a Star Coin. Following this is a vertically moving platform with nine red Koopa Troopas on ledges that can be used to get a 1-Up Mushroom, and the midway point is after this. Up the next hill, there are two Spinies, and down the opposite side, there is a Koopa Troopa and three Goombas. The next area has several bricks floating over a pit of quicksand and a Spike on a midair platform. Before the Spike and adjacent to the ? Block on the second platform, there is a brick containing a P Switch. The next section down a hill has a Spike standing on several bricks. As the player moves on, there is a hill with several Goombas approaching on the upper platform floating in the air are three more barrels, and the next section has a Spike. The level starts with Mario standing next to a pair of barrels.
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I’ll start off with the short answer which is: Endurance (1) and Luck (2) are the two most important stats. It also increases the chance on successfully rushing a production room. The level of luck increases the amount and chance on caps when finishing production. It’s also used in the wasteland to run from an unbeatable opponent and of course, the agility events. AgilityĪgility is used for improved speed in the Diner and Garden. In this case especially the Medbay production is nice because that means you regenerate stim packs faster so you can equip them to your wasteland explorers. High Intelligence will speed up the production in the Medbay and the Science lab. Charisma is also used for some wasteland events and it will speed up the recruiting of new dwellers in the Radio room. Smooth talking (or better Charisma) will make sure less time is needed for baby making, although this process is quite quick with low charisma anyway. Later on in the game Endurance will also benefit your Nuka-Cola production in the Nuka-Cola Bottler. It increases the amount of health points, radiation- and damage resistance. EnduranceĮndurance makes sure your dwellers can take a hit. Dwellers with high perception are best for the Water Treatment and Water Purification rooms. It also seems to help you pick locks and safes. Perception raises the hit chance in combat and helps you find locations in the wasteland. Dwellers with high strength will also perform better in your Power Generator and Nuclear Generator. Some wasteland events also require strength like breaking open lockers and boxes. Strength is a stat that improves the damage dealt by your dweller, so high strength can useful for the defending of your vault, as well as exploring the wasteland. First, I would like to explain what each stat does in this particular Fallout game and then on which stats you should focus in my opinion! If Fallout Shelter is your first Fallout game, the name SPECIAL is actually combination of the first letters of all stats a character in Fallout can have: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Everyone familiar with the Fallout franchise has been confronted with the SPECIAL stats and in all games it has considerable influence on your character. |
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